Tobin’s Revenge finds themselves at the breakfast table with Talis in the moments after Sariel has just revealed that she has been in contact with Tethren. She attempts to explain that she was respecting Tethren and his struggles with her silence. This information does not necessarily go over well with the party, especially Seebo. Mixing in the dreams that the party experienced at Castle Naerytar, it leaves the party confused and maybe a little betrayed. Talis finds it amusing, seemingly putting together a link between a denizen of Castle Naerytar and the party’s experience. In the end Seebo removes himself…
Talis the White – DM Notes
With the party split, they are attacked by Pharblex and his guards plus the giant frogs from the underground lake. In the end they party corners Pharblex, taking him prisoner and discovering the passphrase for the teleportation circle. Sariel, Fionne (shark surfing), and Lucius take the time to explore the rest of the lake, finding the Bullywugs guarding the tadpole hatchery. Knocking out the guards, stealing one tadpole as a pet, and then putting the rest out of their misery through boiling the ‘egg trio’ rejoins just as the rest of the party is testing the teleportation circle with one…
The Lizardfolk Attack – DM Notes
The party hears the pitch from the Lizardfolk and attempts to communicate with the bullywugs. They are still torn on what side, if any, to pick. During the night each member had fitful sleep with some experiencing full blown visions for dreams. All members either took psychic damage and/or suffered from a headache. Sariel and Seebo were able to discern that this was very similar to the psychic energy they encountered from the otyugh on the night Sylla disappeared in Phandalin. Unable to pick a side, the party stood aside when the fighting broke out but attempted to utilize the…
Roadside Stop – DM Notes
After the cargo is unloaded into the warehouse, part of the party sets up camp outside the waystation walls while others take to the dining room to gather information. When Gristle, the cook, kicks them out for the night one of the cultists seeks revenge for the murder of her friend and attacks Sariel (who she still sees as the murderer). The party easily handles the instigator and her friends that stepped in when party members became aggressive in their defense of Sariel. Belgwyn’s final feat of brute strength to end the life of the instigator captures the awe of…
Caravan to Baldur’s Gate – DM Notes
After their first day in Waterdeep, the party learns more about their target through a harper letter to Sariel. The following morning the full damage done from the botched robbery reveals itself in the form of an edict against Tobin’s Revenge by the Watchful Order of Magists and Protectors. Business is conducted with Volo to acquire the deed to Trollskull manor including an investment, to be handled by Renaer, in converting the manor back into the tavern it once was. The party then made their way to the Trades Ward to secure passage on the caravan and learn about any…
Welcome to Waterdeep – DM Notes
After completing the journey by sea from Leolin to Waterdeep the party is exposed to the City of Splendor. Registering with one of the Black Robes on the dock, the party split with Seebo and Dennis travel north to the Field Ward (after attempts to report Rosko’s murder) and the rest follow some of the disembarked crew to the Yawning Portal. Seebo and Dennis meet Boc, Seebo’s home companion, at his prior residence off of Shanty Lane in the Field Ward. The remainder of the party makes themselves home at the Yawning Portal, observing a brawl, meeting Hup, and dealing…
In the Wake of Cryovain – DM Notes
The party begins by picking up the pieces after the battle with the white dragon. Resting up for the night and then starting down the mountain they encounter a sole humanoid as they enter the foothills. After some talking, the half-elf Leosin is grateful for the party dealing with Cryovain (the white dragon they slew). Deciding to allow the beaten and barely clothed half-elf travel west with them they learn of the Harpers and their concern over the growing dragon threat related to the Cult of the Dragon. Leosin continued on to Leilon while the part stopped by Phandalin. He…
Icespire Hold – DM Notes
The party approached Icespire Hold without much trouble. They encountered 4 mercenaries, calling themselves the Stone-Cold Reavers, and after short negotiations chose violence. Taking down the leader and second in command, the other 2 mercenaries locked themselves into their sleeping quarters. An unfortunate choice to burn down the door led to the torching of the remaining mercenaries. The party then proceeded to explore the fortress proper, finding much lore and intrigue but nothing of importance other than maybe a toboggan. Finally making their way up to the roof, they were caught off guard with the presence of 4 humanoids waiting…
Circle of Thunder – DM Notes
After investigating the Woodland Manse for most of its secrets (cloak, staff, rod, and dust all collected), the party continued north in pursuit of the druids that fled. They encountered 3 anchorites of Talos and Gorthok the Thunder Boar at what would become known as the Circle of Thunder. Even though heavily exhausted and Lucius fell unconscious once, the party prevailed. They discovered a shield and a potion of unknown effect. Returning to Phandalin via Falcon’s destroyed lodge, they realize how bad the dragon threat is in the area. Turning their attention to Icespire Peak they choose to deal with…
Woodland Manse – DM Notes
Upon arrival in Phandalin in the early evening, the party observes a flying object approaching the oddly vacant town. Finding refuge in the Sleeping Giant as they attempt to make it to Tresendar Manor, a white dragon flies overhead and lands on the south side of town in Alderleaf Farm. After catching a boar, the dragon flies off to the north-northwest without incident. The party meets 3 of their new hired help (the human Borin Hillless, the dwarf Latur Mountainriver, and the human Kaylein Montagu) and takes a well deserved rest. The following morning they make their way north into…
