Gaming

At Last! The Warhammer – DM Notes

Driven by the focus of Belgwyn, the members of Tobin’s Revenge decide to push on and search for the final legendary weapon supposedly hidden under the White Plume Mountain.  But, the party is struggling and needs to collect themselves.  Taking shelter in the tiled puzzle room, each member tends to their needs for an hour.  Hupp takes advantage of the quiet and examines the new greatsword they believe to be Blackrazor. Eventually the sense of hunger that he felt during the fight with the knights earlier focuses into thoughts and words.  Blackrazor thanks him for his service and inquires about…

Gaming

A Riddle and A Deadly Puzzle – DM Notes

One by one each kayak is ambushed as it enters the room by the knights and their nets.  Splitting the party on opposite sides of the floating river the knights hold swords to the throats of each member, some tangled in the nets used to rip them from the ride.  Across the room the leader addresses them, asking why they have ventured this far into the depths of Keraptis’ maze.  Dennis quickly recognizes the knight as Sir Bluto Sans Pite, a legendary figure convicted in the River of Blood mass-murder case before disappearing from his cell.  It doesn’t take much…

Gaming

The Greatsword Under the Mountain – DM Notes

Partially taking shelter within the protection of Dennis’ tiny hut spell and the through 3 watches, the members of Tobin’s Revenge awake slightly refreshed.  Deciding to push on, they check the door opposite of the way they came.  Making their way inside they find a warrior halfling amongst lavish furnishings for a much larger resident.  Against the warnings that they will anger Qesnef by the halfling, the party attempts to find any treasures within the room.  As they discover a stash under the divan, the halfling turns on the party and attacks. Dropping his halfling disguise, the Oni Qesnef begins…

Gaming

Small World or the Aquarium – DM Notes

As the ghouls begin to approach Sariel and Seebo from their revealed hiding place, the party begins to swap out members that are able to traverse the copper hallway.  It doesn’t take much for ghoul threat to be overcome with really only the psyche, and perhaps the dignity, of Seebo retreat taking a hit.  Several members of the party attempt to find some sort of deactivation switch in the room formerly occupied by the ghouls.  Finding nothing, and after some brainstorming, the party figures out that they can move their metallic belongings on Dennis’ floating disc to bypass the effects…

Gaming

The Trident of White Plume Mountain – DM Notes

The moment the door opens, a bolt impacts Groz in the shoulder while Lucius is hit with a blast of magical fire from within the room.  Inside the room the armour male and female mage await for the party’s next move.  Cleaning the large door frame it does not take long for party members to spill in for close quarter combat.  The armoured male falls before he can get a second shot off from his crossbow.  Enraged, the body of the female mage grows and distorts as she takes on her true werewolf form.  Not fearing the beast the party…

Gaming

The Cordovan and Tethren, Revelations and Theories – DM Notes

The Frostskimmr pulls into anchorage at the docks along the Dragon’s Breath under a flag of protection by the Ship Baram.  They are met at the dock by two mages, dressed in robes similarly cut to those of Zelenn the White but less refined and one colored brown and the other green and a pair of carriages.  The drivers of the carriages look like common townsfolk, but they bear black arm bands with a white stitching pattern.  Their path through Luskan takes them through the slums to the center of the South Bank, past the homes of High Captains Suljack…

Gaming

The Battle of Oyaviggaton – DM Notes

After a night’s rest, the party is awoken by Mccath.  She has debated herself throughout the night and come to a new conclusion.  If the party is successful in driving off or killing Arauthator then there will be nothing left for her to do here at Oyaviggaton.  She has decided that she will travel back to Luskan with her work, knowledge, and the stolen tomes from the Brotherhood that Arauthator has stored here in her working library.  Additionally she mentions that she would like the party to meet her friend Marfulb, the leader of the Ice Toads.  She explains that…

Gaming

The Ice Cave and the Horned Lady – DM Notes

Not seeing a way to back down, Belgwyn Bravefoot steps up to the task of 1-on-1 combat with the village’s champion.  Hesitant about the potential loss of their metal weapons, including her coveted dragon slayer sword, Belgwyn’s thought trail to her last solo fight against Rhogar.  Quickly squelching the rising doubt, she reminds herself that the fight with Rhogar was completely unmatched.  If she could last that long against the likes of him this would be a piece of cake.  Emblazened with this resolution and the swelling of her rage, Belgwyn muscles her way through the fight.  Even with a…

Gaming

A Small Friend Returns – DM Notes

With their willing prisoner in tow, Tobin’s Revenge strikes out across the High Moor on their way to Waterdeep.  Crossing the southwest border they find themselves on the road somewhere between Boareskyr Bridge and Dragonspear Castle.  They turn northward to connect with the Trade Way.  While their travels across the moor were fairly uneventful, the more well travelled roads prove slightly more hindering.  First delayed for five days while they help gather supplies to fix a wagon that was damaged while helping pull Oogway out of a muddy mess.  Ignoring an odd display of tribal warriors chanting to a young…

Gaming

Varrum the White – DM Notes

Standing before the party are two suits of armor held together by the masses of snakes writhing within them.  They heft their shields into place and ready their jagged swords to strike.  Tobin’s Revenge is confident to return the aggression, at first.  The skirmish begins, and the party quickly realizes that whatever they are facing receive their landed blows with less than expected effect.  Even as Sariel calls lightning down upon one soloed against EKIM, the energy passes through without even phasing the creature.  With thoughts of a possible retreat looming, Belgwyn finally hits with her mace and finds a…