Driven by the focus of Belgwyn, the members of Tobin’s Revenge decide to push on and search for the final legendary weapon supposedly hidden under the White Plume Mountain. But, the party is struggling and needs to collect themselves. Taking shelter in the tiled puzzle room, each member tends to their needs for an hour. Hupp takes advantage of the quiet and examines the new greatsword they believe to be Blackrazor.
Eventually the sense of hunger that he felt during the fight with the knights earlier focuses into thoughts and words. Blackrazor thanks him for his service and inquires about the other two weapons. It does not seem fond of Wave in the possession of EKIM but notes its advantages if you can keep the annoyance at bay. It encourages Hupp to connect one of his companions with the warhammer Whelm stating that while they don’t see mind to mind it is advantageous to the cause. The cause Blackrazor explains is to return all life force to the void of which Hupp will be a great assistance to it.
Seebo and Sariel take time to examine the box from the Oni’s room. Seebo is able to identify the box properties, but it has no name. A faint image of star constellations and 44 rays can be discerned on the top of the box. Dennis, half paying attention, has a sense of the history of imagery relating to Asteria and Euryale. Something in Seebo leads his mind to the keys they found in the liar of Arauthor. Pulling out the ring of keys, one now stands out from the other two. It has raised runes matching those with the image on the box and when looking through the key’s base, one can see a faint stary sky.
Seebo uses the key on the box and immediately the key vanishes. Within moments the box too vanishes and in its place on the floor is a small deck of tarot cards. Seebo, through an identify spell, is able to know it is a Deck of Fate’s Chance. Dennis has read about modified or replicated decks of many things and surmises this is such an item. Seebo further understands through his spell that the deck has roughly a 50/50 chance between good and bad fates. Understanding this is something to be studied outside a hostile environment, Sariel secures the deck inside the box Tethren gave her.
Feeling slightly refreshed, Belgwyn leads the charge down the newly revealed hallway to a metal door. Investigating the door, one that is completely unique in the cave system to this point, she carefully opens the door. The party is met with complete and impenetrable darkness. Not a single member of the party is able to pierce the veil beyond the doorway. Dennis polymorphs into bat and is able to scout out the room. He finds a stone room with a single stone coffin at the far end. Brave members, Seebo and Belgwyn, begin to probe the darkness in person. Eventually they discover a void under the coffin where items seemed to be stored. As the first item is grasped the stone coffin lid can be heard opening and a voice penetrates the thoughts of Dennis. Dennis feels euphoria overtake him, drops the wooden dowel he had grabbed, and feels compelled to leave the room.
Not being able to see the threat, Sariel polymorphs into a giant snake and enters the room. With her blind sight she is able to catch brief glimpses of something crawling along the ceiling. Over the course of the next few moments, several other members are compelled to leave the room empty handed. Each is then attacked with a bite in the nook of the shoulder and neck. Dennis, subcomes his bite and once again falls to the floor. Seebo and Belgwyn survive their attacks. At this point utter chaos breaks out. Some members are swinging wildly in the dark trying to connect with their foe. Belgwyn bellows out for others to attempt and steal the items, really just what she believes is the warhammer, from under the coffin. Once the party has all the items in hand they attempt to flee only to have their way in the single file hallway outside the chamber blocked by the now visible mist form of the vampire.
Sariel focuses her arcane ability and captures the mist in a magical whirlwind. The party knows it is now or never to retreat and trap the vampire here while they make off with his treasure. Closing every door and fleeing as fast as they can, the party makes it back to the golem room before Sairel loses the whirlwind spell. From here the party makes haste for the exit. Yet, just as they reach the main divide of the cave system where the entered, the way is blocked once again by an invisible force field. A voice calls out to them saying they must stay and take the places of the fallen guards. Kerpatis has sent a pair of efreet to persuade them to stay. The efreet, though, have not strategized their approach and when the barrier drops the party is able to escape without conflict.
Greeted by the night sky the party collapses in the first safe glade well away from the Wizard’s Mouth. They make camp and begin a well earned rest. Belgwyn takes time with the warhammer and eventually comes to know Whelm and its haunted past. It is glad that it has been found by a good-souled dwarf, much better than its last master (acknowledges it to be the vampire they fled from in the cave). Right before bedding down Seebo and Dennis decide to take the gamble and pull from the Deck of Fate’s Chance. Seebo pulls the Maze, Path, and Tomb cards. He immediately feels more exhausted than he already is but also feels like he can move faster and longer. Additionally he is granted the ability to cast, at will, True Resurrection at any time in the next year. Dennis pulls the Undead card and is overcome with the sense that something evil in the world is now looking for him. Amused, annoyed, or bewildered at the use of the magical deck, the party beds down one by one for some much needed sleep.
Session Date – 6 March 2026
Roster
- Belgwyn
- Dennis
- EKIM
- Fionne ‘The Ankle Biter’
- Sariel
- Seebo
- Hupp
